![]() ![]() ![]() If the Agatha Knights can defend against the attack for long enough, they win. This epic and layered confrontation is a real highlight: Members of the Mason Order must seize the outer walls of the city, bomb two ships in the harbor, break down two major gates, destroy some relics, infiltrate a church, and “desecrate” a tomb by smashing it to bits. The August 2021 House Galencourt update added “The Desecration of Galencourt” map to the mix, set in the titular seat of the Agatha church. I just wish it were easier to communicate with your team. Direct combat is hugely important, but there’s a lot of strategy to gathering troops on an objective. In every case, it is overwhelming in the best way possible. Or maybe you’re just fighting in a colosseum full of traps. Maybe you’re raiding a stronghold to murder a duke. Or, you could just watch this lore trailer. All of the rich lore is implied through details in the multiplayer gameplay. There are straightforward combat scenarios where it’s all just killing, but most matches lean heavily on the push-pull of controlling objectives. It’s functionally similar to Overwatch in some ways, just on a much grander scale. After an intimidating tutorial that overviews the easy-to-learn but difficult-to-master combat mechanics, you’re thrust into big battles: 32 players join the blue-clad and gallant Agatha Knights, and another 32 join the rebellious Mason Order in red. Chivalry II is a continuation of that story told purely through large-scale battles. Even if it remains rooted in satirical history, however, that will be enough.Ģ012’s Chivalry told the story of Malric Terrowin’s Mason uprising against the Agatha Knights. I only wish it could incorporate more fantasy races, classes, or even magic. If you’ve ever wished for a game that simulates the Battle of Helm’s Deep from The Lord of the Rings: The Two Towers, this is it. ![]() Tripwire Interactive “Ride to ruin and the world's ending!”ĭeveloper Torn Banner Studios bills Chivalry II as “a multiplayer first-person slasher inspired by epic medieval movie battles.” Despite sounding like an over-promise, that’s exactly what it delivers. You could try burning the defenders' crops – but more often than not, the castlers beat you to the punch, harvesting and razing their own fields so enemies couldn't use them.Every charge is a terrifying experience. Starving the castle's inhabitants out didn't work, either: the soldiers inside were almost always better equipped for a long-haul camp-out than the dudes squatting in the mud outside. So, clearly, straight-up assaulting a giant stone fortress designed specifically to be unassaultable wasn't a great option. And in between the iron portcullises on either side of the main gate were things called "murder holes," which were, well, holes where people inside the castle could murder would-be invaders in all kinds of graphic and painful ways. Soldiers could drop rocks or dump boiling oil on anyone trying to climb up a ladder. Archers, meanwhile, had the literal upper hand in turrets and on ramparts. As any little pig can tell you, stone makes for damn sturdy walls, and the higher those walls reached, the less effective catapults and trebuchets were against them. ![]()
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